Pokémon Black and White In-Game Tier List_66

Welcome to your Pokémon Black and White in-game tier listing! The objective of this list is to rank every Pokémon at Unova in one of those six tiers, from S to E, each vaguely determining its viability. The significant variable below which each is rated is efficiency; a Pokémon that is effective provides faster and simpler solutions to major battles, which include Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, than ones that are ineffective. Pokémon in high ranks, including S and A, are thought to be very efficient, while people in lower tiers, like E and D, are considered not quite efficient.

What are the tiers?

You can find 6 tiers on this listing:

Pokémon are ranked under the following 5 factors:

  • Availability: This is how ancient a Pokémon becomes available from the game and how difficult it is to find (read: experience rate). Does this require considerable backtracking, require HM motions, or simply have a low encounter rate? Including backtracking to renew the Plume Fossil or even Cover Fossil from Nacrene City after obtaining one in the Relic Castle, as well as catching Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of wonderful importance for an efficient playthrough. How can the typing’s matchups work against the whole game? If a Pokémon has greater studying, it’s often considered a higher rank.
  • Stats: Even a Pokémon’s stat distribution is crucial for the success. Does the Pokémon have a stat supply that complements its movepool and typing? When a Pokémon includes a stat distribution that favors both its typing and movepool, it will often be greater on the grade list. Generally, that a Pokémon with low rate will often be ranked lower. What goes does the Pokémon obviously get and can possibly get? Unlike with previous games, TMs are of infinite use and so have no opportunity cost. With that said, if a Pokémon requires a TM found in a detour off the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it will be hauled down a little.
  • Major Battles: Important battles consist of Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon contribute to those conflicts? A Pokémon that contributes to many major conflicts will often be seen greater than those that do not.

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What tools is your participant permitted to use?

The player is allowed to use any valid means within the capsule for finishing the game efficiently. The participant is only allowed to exchange to evolve Pokémon and not to receive external help otherwise. The participant is allowed to use things such as X products, Potions, TMs, and Berries. Remember that items have opportunity costs related to them and may negatively give rise to some Pokémon’s position if it takes plenty of items, such as two or more.

Under what terms were Pokémon tested?

Each Pokémon was analyzed and ranked under these extra conditions:

  • Each Pokémon was generally on par with the major Trainers’ amounts, in most outleveling their ace by two amounts. Reasonable levels in the Elite Four usually vary between 48-50.
  • Most tests were done with five-member teams, even though it’s especially more best to conduct four or even less, since they will have more expertise and easily outlevel competitions.
  • Lucky Egg was totally permitted and necessary for larger teams to reach appropriate levels.
  • Round the Unova region, there are around twelve Rare Candies (discounting Passerby Analytics HQ), some of them requiring backtracking and HMs to be accessed. They’re utilized to get to the aforementioned levels for the Elite Four when using larger teams.
  • Tampering using the clock to acquire items or Pokémon that can only be bought in certain seasons was completely permitted and didn’t negatively affect some Pokémon’s viability.
  • Viability was determined up before Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) was not taken into account for the Pokémon’s viability.


Intended for Pokémon that have the highest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO a overwhelming majority of foes, restrict the number of attacks used against them, and also operate with minimal reliance on items to defeat opponents at equal levels. These Pokémon typically appear prior to the late-game, and any defects they are absolutely made up by their benefits.


  • Availability: Early-game (40% opportunity to appear in Route 4).
  • Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for at least neutral damage and is struck super efficiently only by Clay.
  • Forged: Darumaka is fairly fast, and its high Strike revved up by Hustle lets it strike every foe hard; its shaky majority is repaired by Eviolite. Because of Darmanitan, it strikes even more difficult, is far quicker, and has sufficient majority to take neutral hits well and even avoid OHKOs from super successful moves. Hammer Arm comes upon development, and Superpower is heard at level 47. Burgh and Elesa lose to Darumaka, even though it needs Eviolite for both. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris decreasing into Belly Drum. At the Elite Four, it could utilize Belly Drum plans again to sweep all Marshal.
  • Additional Remarks: Though Hustle may be bothersome, but most of the misses aren’t deadly; it does not stop Darumaka from becoming one of the best options for an efficient conduct of their games.


  • Entrance: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Quite few foes withstand Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the exception.
  • Stats: As a Drilbur, it’s a excellent Attack stat and good Speed, even though its bulk isn’t as impressive. As an Excadrill, it profits a significant increase in Strike and HP, letting it survive most impartial and a few super effective motions. Excadrill’s foundation 88 Speed lets it outpace most foes in the future.
  • Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying upon Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Heal through TMs.
  • Important Battles: It is capable of leading against Burgh and destroys the rest of the Gym Leaders. Excadrill will sweep the entire Elite Four minus Marshal by simply utilizing Swords Dance once. It’s also capable of contributing majorly against N and Ghetsis (especially if you’re playing from Black, since it can utilize N’s Zekrom as setup bait).
  • Added Remarks: Drilbur ought to be developed at level 33 to learn Earthquake a bit sooner, which can be boosted with Soft Sand out of Desert Resort. Drilbur is arguably one of the best Pokémon in BW and consequently is highly suggested to catch, even when approach is irritating.


  • Availability: Early-game (20% chance to look at Route 4).
  • Typing: Though it struggles with Skyla, Scraggy’s typing allows it to conquer Brycen and each one the Elite Four associates barring Marshal.
  • Stats: Scraggy has good defensive and Attack stats, and this can be buffed by Eviolite. Its stride will eventually cause it problems since a Scrafty, but you should have Speed EVs into outspeed some lower risks.
  • Movepool: Its just STAB transfer is Faint Attack until it learns Brick Split at par 20. It may be educated Payback at par 23 to take advantage of its reduced Speed. High Jump Kick at level 31 and Crunch at level 38 are its strongest STAB moves. TM-wise, it may be taught Setup and Stone Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It requires Eviolite for them since a Scraggy. In addition, it does well against every Elite Four member pub Marshal and is helpful against West and Ghetsis.
  • Additional Comments: The combination of a powerful movepool and good typing that threatens a great deal of major competitions makes Scraggy a very excellent selection for a series of those games. Always use a single with Moxie over Reduce SkinCare.

    Reserved for Pokémon whose efficiency in terms of finishing the game is considered to be quite significant. Pokémon in this tier have the ability to OHKO or 2HKO a great deal of foes and aren’t too reliant on items to succeed, but they possibly have some observable flaws that hurt their efficacy or have their usefulness counterbalanced with a late entrance.


    • Availability: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at par 25).
    • Typing: Rock / Flying provides it five weaknesses, though just Rock is common. Archen’s only actual losing matchup is from Elesa; it is good elsewhere.
    • Stats: Archen has excellent Attack combined with great Speed and Special Strike, but it has lacking defenses. As an Archeops, all these stats escalated into 140/112 offenses with excellent 110 Speed. Both Pokémon should be careful though, since their Defeatist ability their offenses at 50% or less HP.
    • Movepool: It begins with Ancient Power (you can instruct Rock Tomb through TM) and finds Acrobatics (its very best movement ) three degrees afterwards at 28 to replace Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), along with Rock Slide via TM. Dig, Focus Blast, and Dragon Claw are choices, however, the line will mostly be utilizing Acrobatics.
    • Important Battles: The line’s absolute power means it performs well in most significant conflicts save Elesa, although it must remain healthy to prevent Defeatist. Against end-game risks, if it doesn’t OHKO that a foe, that foe will frequently come close to knocking it to Defeatist scope (a whole lot are 2HKOed from Acrobatics).
    • Additional Comments: Archen is still one of the most powerful Pokémon to utilize, but Defeatist retains it back.


    • Availability: Late-game (20% likelihood of encounter in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is just resisted by the rare Steel typing. Ice- and – Dragon-types that are powerful against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, because it resists Grass, Water, Fire, and Electric.
    • Stats: It possesses really substantial Attack (especially as Haxorus), great Speed, and okay defensive stats. However, since an Axew, it’s a small bit delicate.
    • Movepool: Axew may have Dragon Claw upon being caught. It learns Dragon Dance at level 32 and Swords Dance at level 48 as Fraxure. It can also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
    • Important Battles: You ought to possess Fraxure to get Brycen. It is capable of sweeping all significant fights that are left (such as Brycen because of AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis because of its rotating coverage.
    • Added Comments: Despite arriving late, Axew is a great Pokémon to work with, as it could sweep every significant fight left, with Mold Breaker function as favored ability. Its policy like Brick Break, Rock Slide, and X-Scissor can be rotated to match major struggles. Its Slow experience expansion rate is fixed with Lucky Egg.
    • Typing: Fighting hits common Normal- and – Rock-types, Lenora, Clay, Brycen, Grimsley, and half of N’s and Ghetsis’s teams super efficiently.
    • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, however it is a bit slow. Timburr’s Special Defense is really low as well.
    • Movepool: This will initially rely on Low Kick and Rock Throw. After evolving, it learns Bulk Up and Stone Slide at degrees 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. It also learns Brick Break and Payback from TM.
    • Major Battles: It will well against Lenora and will do well against Burgh if it’s evolved at the point.
    • Added Comments: Conkeldurr stays useful prior to the Pokémon League, in which it drops off because of unfavorable matchups. But, Conkeldurr still strikes about 1/3 of end-game with its STAB strikes. If yours has Sheer Force, don’t teach Stone Edge over Rock Slide, since they have almost the identical power, however, Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share the same level up learnset.


    • Availability: Early-game (Course 1 from levels 2-4 at a 50% experience rate).
    • Typing: The line’s members are Normal-types and neutral against what save Shauntal, whose Ghost-types are immune, and Marshal, that hits the lineup super efficiently.
    • Stats: The Lillipup line has solid stats except for Specific Attack, together with Stoutland having 100 Attack, 80 Rate and 85/90/90 majority. Return through TM at Nimbasa City is the line’s best STAB assault as soon as they possess high friendship, along with the Work Up TM may be useful to boost offensive stats.
    • Major Battles: The Lillipup lineup has a solid showing in most significant battles, as few competitions resist Normal, and Ghost- and also the infrequent Steel-types are managed by Crunch and Dig. Setup might assist the line sweep a few fights from Elesa onward.
    • Added Remarks: Lillipup is consistently a great Pokémon for Gym Leaders however is overly reliant on Work Up fosters to do its job at the Pokémon League. Get the very important Spirit ability as Lillipup, since it turns out to Intimidate as a Herdier onward, letting the line take physical hits better.
    • Typing: Water surveying is great everywhere besides Elesa and Drayden/Iris.
    • Stats: Oshawott’s lineup has combined attackers with typical Speed and good majority.
    • Movepool: Oshawott updates from Water Gun into Razor Shell at par 17 to Surf in the future. The line also has Grass Knot, Dig, and reunite as mid-game TMs, and Megahorn can be relearned as Samurott.
    • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin save Sigilyph is managed with Megahorn, and the lineup can beat Ghetsis’s Seismitoad and N’s Carracosta together with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it is expensive.
    • Additional Remarks: Oshawott is your greatest starter to pick, as its own Water typing and powerful moves make it more consistent in major fights compared to other starters.
    • Typing: Water typing is great for most Gyms aside from Drayden/Iris, being effective against Clay and impartial elsewhere.
    • Stats: Even the monkeys have all-around very good stats, most especially 98 offenses and 101 Hurry.
    • Movepool: Water Gun becomes the wonderful Scald at level 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and Fighting-type TMs for wide coverage and Function Up for setup. Scald later updates to populate, and Blizzard is bought at Icirrus City.
    • Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile with STAB attacks. TM coverage manages nearly everything else.
    • Added Comments: Panpour’s Water surveying and broad coverage allow it to beat most Gym Leaders, but it is still reliant on Function Up promotes to your Pokémon League. Evolve at level 22 after getting a Water Stone at Castelia City.


    • Availability: Early-game (35% chance to appear at Inner Pinwheel Forest at White, obtainable solely by trade in Nacrene City at Black).
    • Typing: Grass lets it hit Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, along with common Bug- and also Poison-types generally pose a threat to it.
    • Stats: Petilil includes large Special Attack and great bulk. Lilligant has high speed and Special Twist, with its Distinctive Defense also increased by Quiver Dance. Because of Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at par 46.
    • Major Battles: As a Lilligant, it can sweep each significant fight by setting up Quiver Dance; nonetheless, in some cases, it should utilize Sleep Powder to obtain promotes safely. It also needs a whole lot of fosters to take down a lot of teams that have Grass-resistant Poémon.
    • Additional Comments: Once it learns Giga Drain, evolve it before level 28. Sun Stone can be received in the Ace Trainer at a Nimbasa City construction. Although Petilil can conquer all significant fights, it needs a good deal of Quiver Dance boosts to beat resistant foes, because it relies only on Grass-type STAB moves. Personal Tempo is your favored capacity to prevent confusion induced by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, which has a Modest nature and the Chlorophyll ability, is at level 15, also contains 20/20/20/31/20/20 IVs.
    • Stats: ” The Roggenrola lineup members are physical tanks, but they are really slow. As a Gigalith, it’s a fantastic 135 Attack stat coupled with high overall bulk.
    • Movepool: Roggenrola has Headbutt, choosing up Rock Blast at level 14 and Iron Defense at par 20. If you maintain it unevolved for two levels, it picks up Rock Slide at par 27, which conveys it into Stone Edge in 48 when evolved. Rock Smash, reunite, Bulldoze and Hazardous can be educated via TMs.
    • Important Battles: The lineup is a fantastic choice for both Lenora, Burgh, and (if it is the only Pokémon from the celebration so that it doesn’t get phazed by Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it ought to prevent Clay. Gigalith 2HKOes neutral end-game aims with Stone Edge and handles N rather well, particularly with putting up Iron Defense around Zekrom at Black. It is useful to get Ghetsis’s Eelektross and Bouffalant despite the latter getting Earthquake.
    • Additional Remarks: Gigalith remains useful before the Pokémon League, where it drops off due to unfavorable matchups and restricted aims to hit STAB moves. It may make decent use of Hard Stone and Quick Claw.


    • Availability: Early-game (Route 4 from degrees 14-18 in a 40% experience rate).
    • Typing: Ground / Dark provides the line benefits against Elesa, Shauntal, and Caitlin, however it is average elsewhere.
    • Stats: Sandile and Krokorok have high Strike and Rate but dismal defenses. Krookodile has great 95/80/70 bulk, 117 Attack, along with 92 Speed.
    • Movepool: Level 14-15 Sandile start out using Bite, which is preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at level 28, which can be basic STAB moves. It’s a good idea to hold off on evolving Krokorok for eight amounts to get Earthquake at par 48 as opposed to level 54 as Krookodile.
    • Major Battles: The Sandile line includes a solid showing in most significant conflicts, even ones where it has a drawback, because of Moxie and good Speed. It could sweep Elesa together with Rock Tomb along with Dig, fares against Clay’s Excadrill, is excellent against Shauntal and Caitlin, and hits 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding for your line but still workable.
    • Added Remarks: Krookodile is among the best late-game sweepers readily available, using its STAB moves having few replies. Moxie helps this and makes it amazingly powerful once it has Earthquake.
    • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal along with Caitlin.
    • Forged: Sawk’s high Strike and speed, coupled with acceptable bulk, also make it an Exceptional sweeper
    • Movepool: Sawk updates from Double Kick to Low Sweep to Brick Break to Close Combat through the game, with TM moves such as Return and Rock Slide offering coverage that is useful. Setup and Bulk upward at par 33 let Sawk boost its Strike.
    • Important Battles: Sawk wins handily against Lenora but requires Setup or Bulk Up to sweep most of the additional Gyms.
    • Further Comments: Sawk is quite effective out of the box, however STAB moves are resisted fairly often, and its decent defensive stats don’t hold up too towards the conclusion of the match. Sturdy is your preferred ability although not mandatory. Attempt to catch a Sawk at par 17 from shadowy grass to start with Low Sweep.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
    • Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal and Caitlin.
    • Stats: Throh possesses high Strike and HP along with great Defense and Special Defense, however it is pretty slow.
    • Movepool: It’ll have Seismic encounter upon being caught and, dependent on level, Vital Throw (otherwise learned at level 17). More harmful motions in the kind of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. Payback through TM assists Throh do nicely against Shauntal.
    • Major Battles: Throh is quite helpful against Lenora. In addition, it sweeps all Gym Leaders, also Skyla and onwards, because of Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal has her staff sailed by Throh, without Cofagrigus, if you cure it up a few times. Additionally it is helpful against N and Ghetsis, as it may take down a few of their Poémon easily.
    • Added Comments: Throh is fantastic for many major conflicts, but it’s overall determined by many Bulk Up boosts, which becomes problematic at the Pokémon League. In White, you can find a level 17 Throh fairly easily by going into dark grass using a flat 17 Pokémon in the lead and employing a Repel. Throh generally can set up only 2-3 Bulk Ups at most, as its low rate means that it will often have a strike before doing something.


    Reserved for Pokémon whose efficacy in terms of completing the game is regarded as high. Pokémon inside this tier can OHKO or 2HKO an unbiased number of foes and may demand a little bit of item reliance to sweep opponents’ teams. These Pokémon are very useful, but either have several flaws holding them are struck fairly late.


    • Entry: Early-game (Desert Resort, 10%, amounts 20-22).
    • Typing: Bug/Rock typing is peculiar, providing just flaws to Water-, Rock- (common), and Steel-types. Matchup-wise, Dwebble has advantages contrary to Elesa, Skyla, Brycen, Grimsley, and, to a degree, N. It should not be utilized against Clay and Marshal.
    • Stats: Dwebble has good foundation 85 Defense, 65 Strike, and okay 55 Speed. Crustle has great overall bulk and terrific Attack, but can be slow at foundation 45 Speed.
    • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic Rock Slide at just par 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a marginally speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s coverage.
    • The lineup beats Clay’s Krokorok and readily sweeps the previous few Gyms with Shell Smash. Shauntal and Caitlin are shaky due to specific motions, and Marshal is awkward because of Stone Edge. It can take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.

    • Added Comments: Dwebble is a Pokémon with several fantastic matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from complete wellbeing, whereas Shell Armor blocks critical hits; both are excellent.


    • Availability: Late-game (20% chance to appear at Chargestone Cave).
    • Typing: Steel-type provides Ferroseed a huge number of resistances, that are notable in the battles against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, sadly, but it does make it good against Water-type lines, especially the Seismitoad one. It does dread Fire-types, however.
    • Stats: The Ferroseed line possesses great surveillance and Special Defense, okay Attack, and very low rate, making it usually go last.
    • It learns Power Whip upon development and Iron Brain at par 46 for greater PP. Payback can be heard via TM.

    • Major Battles: Ferroseed can do well against Skyla, but it needs a lot of Curse promotes to conquer her. It also does good against Brycen and exceptionally well against Drayden/Iris. However, it fights against Marshal.
    • Additional Comments: Ferroseed’s fantastic typing makes it useful from most major struggles, but its low Speed usually means it will always take a hit before doing something. It’s also reliant on Curse boosts to win matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a fantastic idea, because it and Iron Barbs will damage contact move users for 1/4 of the HP.


    • Availability: Late-game (39% chance to appear in Chargestone Cave).
    • Typing: Electric typing allows it to handle most of Flying-types (most especially Skyla) and many Water-types. Its Bug typing lets it hit Grimsley super economically and also makes Ground-type moves impartial. However, foes’ Stone and Fire coverage will enter its way.
    • Stats: It has good Special Attack and higher Speed (making Electro Ball useful), though its majority is not impressive.
    • Movepool: It comes with Bug Bite and Electroweb upon being captured. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It should be taught Thunder through TM in Icirrus City.
    • In the Elite Four, it can contribute by taking out specific dangers, but normally does not sweep.

    • Additional Comments: Joltik’s usefulness is generally restricted only to Pokémon that are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, since it’s Required to achieve 91% accuracy on Thunder.
    • Availability: Mid-game (Route 6 in a 25% encounter rate).
    • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the last 2 hamstrings, Shauntal, Caitlin, N, and (to an extent) Grimsley.
    • Stats: Fantastic majority of 70/105/105 and Attack of 135 make Escavalier an effective tank, even though base 20 Speed means it will always move second.
    • Movepool: Rough ancient, but Escavalier soon gets Iron Head at par 37, both the X-Scissor TM, and Swords Dance at 52, together with Slash and Return as policy.
    • Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team also (use Slash on Swanna). Escavalier manages the end-game well through Iron Defense and Swords Dance, though Shauntal and Ghetsis are shaky.
    • Additional Remarks: Escavalier is an incredibly dominant Pokémon that, while a hassle to get going, has an area in virtually all remaining major battles. While the slow pace can leave it open to standing and carrying hits constantly, the advantages it possesses make it rewarding. Make certain that you get a level 26 or lower Karrablast for Fury Cutter. Reduce Skin is the preferred skill because of Karrablast, since it becomes Battle Simulator following evolving which assists Escavalier avoid critical strikes.

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