The motors and colour palettes in both of Oracle of Seasons and Oracle of Ages games are probably based on Link’s Awakening DX’s. It can also be performed on a Game Boy, with some features disabled.
Differences from Link’s Awakening
The Camera Shop
In northern Ukuku Prairie is a Camera Shop possessed by a mouse photographer. At certain times in the match, the photographer can have a photo of Link and the occasion. The photograph can subsequently be looked at at any moment in the photo album within the shop, and the photograph will fade into seven distinct colors when seen. You’ll find a total of twelve films, and each may be printed from the Game Boy Printer. The Game Boy Printer function does not utilize all the Nintendo eShop re-release of this game on the Nintendo 3DS, since the original hardware isn’t compatible with all the console anyway.
One of the photographs is taken inside the picture store by asking the photographer to take Link’s image, and he’ll ask Link several questions if Link wants his photograph taken. This picture actually has an alternate picture. If Link agrees that he wants his photograph taken, he’ll present with a peace sign. If he answers all of the questions with no, he’ll be stunned from the camera flash.you can find more here https://romshub.com/roms/gameboy-color/legend-of-zelda-the-link-s-awakening-dx-v1-2-usa from Our Articles There’s no way to find both pictures in a single match file.
To actually start getting photos, Link will have to visit the photo shop to receive his picture taken. Later, the mouse will give him the photo album. Link is only going to be able to encounter another photo events once he has gotten this picture and the photo record, else the occasions would be dismissed. The mouse won’t take a photo of Link when he has Madame MeowMeow’s Chain Chomp, BowWow; or the Blue Rooster following him. In case Marin is following him, all photos except the ones that call her are inaccessible.
The Color Dungeon
One of the other most noteworthy changes in Link’s Awakening DX is the optional, hidden Color Dungeon. Unlike many other dungeons in the game, it is shorter than many. Link can go in the dungeon when he returns BowWow to Madam MeowMeow after emptying the second dungeon, Bottle Grotto.
Though the upgraded version overall works with preceding Game Boy models, the dungeon contains many puzzles which are tremendously based on actual colours, hence the Color Dungeon cannot be entered when enjoying Link’s Awakening DX over the old versions, thus necessitating the use of a Game Boy Color.
- The game has been given a color palette.
- The first had an all-green Super Game Boy colour palette but no special SGB border. DX includes a Super Game Boy boundary and a standard color palette.
- The Instruments of the Sirens now evaporate into seven unique colours.
- Fade in/out consequences are significantly less debilitating, such as when using a bomb or a dungeon warp.
- The Photographer along with the photo side quest were added.
- An additional dungeon called the Color Dungeon has been inserted. It had been added to make the most of the Game Boy Color’s color screen, so it’s inaccessible when performed with a Game Boy. The reward for finishing the dungeon is a coloured tunic that boosts Link’s attack or defensive power.
- The Start menu has been modified to demonstrate the different color tunics, if Select is pressed.
- Different torso contents were transformed in dungeons.
- Many places have had their landscape changed between the games.
- The Genie boss today throws fireballs more slowly.
- Different glitches and bugs were fixed.
- The title screen was slightly changed, most noticeable being the accession of clouds around the egg.
- Additional dialogue was added, such as upon getting the L2 Sword.
- From the first Japanese and localized variations (except for the US localization), Martha the mermaid loses her bikini top. In most localized DX versions (although not the Western DX), now she loses her Necklace.
- The German versions of this game have new dialogue for Cukeman, which eliminates the sexual allusions which were initially said in the original game.
- The Stone Slabs were changed into Owl Statues that resemble the game’s owl character along with the Stone Slab Fragments were changed into Stone Beaks. More hints were also added.
- The secret ending was changed. Instead of Marin drifting round the screen with wings, she is currently regarded as a seagull with her picture on the screen.
- Additional music has been composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
- Players cannot skip all of a character’s dialog by pressing B.